Eugene Capon is a social media futurist, author, public speaker, and new media artist.
- In 2016 Eugene directed the 360 animated film “Journey VR”. The film would become a staff pick by
VeeR and Adobe, an official selection at SIFF (Seattle International Film Festival), and was the number
one 360 rental for 30 days on STEAM upon its release.
- He created and hosted Glitched: A VR Talk Show for 3 full seasons. The first season was on Altspace
VR while seasons 2-3 were on High Fidelity XR.
- Eugene's 360 animated shorts on YouTube have been seen over 15 million times.
- In 2019 he put out a set of “purposely bad VR stock photos” that went viral. The photos have been used
an estimated 25,000 times in articles, videos, ads, and magazines. According to Pexels the photos have
been seen on the platform over 8 million times.
- In 2021, Eugene wrote the children’s book “All The Things You Can Do In The Metaverse” which is
available on Amazon. The focus was to give an introduction to children about VR, AR, Crypto, NFTs and
other web3 technologies.
- Eugene spends his free time as a board member of the XR Safety Initiative (XRSI) where he helps advise on web standards for a better, safer, and more inclusive internet. This group sits as "principal advisor" to the Metaverse Standards Forum. .
- Virtual influencers
- 360 videos and social media content creation
- Animation and motion graphics (C4D and After Effects)
- The future of social media (The Metaverse)
- Roles of emerging technologies in our society including NFTS, VR, and AR
- What does the future of social media look like?
- Making content that gets views.
- 360 video, A reimagining of creative content.
- Digital Influencers and virtual production, the future of media.
- What is the Metaverse?
- What role do NFTs pay in our society?
- The power of being early.
About Studio Capon
Studio Capton, LLC is a Metaverse creative agency. The studio was founded by Topher Welsh, Tavis
Hamilton, and Eugene Capon after selling their second season of Glitched to the XR social media
platform, High Fidelity setting the precedent for VR shows to be ordered in the same manner as regular
TV shows are. After the series was completed, the studio would offer virtual world-building services to